

All essential if you're going to develop a veteran squad. You can improve experience gain, increase your squad size and make your soldiers more likely to survive. Train your officers – Building an officer training school gives you access to some powerful upgrades. The upgraded rifles make noobs far more likely to actually kill something. If you're dealing with a squad of rookies (often the case if you're an iron man player) then I'd go for weapons instead. If you've got veterans to protect, I recommend prioritising armour. Armour is generally faster to research, as there are several different guns for each class, while one suit of armour fits all. Weapons versus armour – This one is a tough call.

Workshops, on the other hand are very useful, granting you access to more items and refunding your resources. I've never built a single laboratory while playing this game, I've just never needed the speed boost.

So if the game offers you a choice between engineers and scientists, go for the engineers. Conversely, a single scientist can research everything in the game, extra ones just make it go faster. Engineers are better than Scientists – Every item in Enemy Unknown requires a minimum number of engineers to build.
